Sep 24, 2018 On macOS, there are 2 ways to reference these reference assemblies that I know of; 1. Using the mono reference assemblies. If you have Visual Studio for Mac or Rider installed, then you probably already have this installed, and otherwise, it's a good idea to get the latest stable version installed from here. Since Mac OS X 10.8, the PackageMaker tool has been replaced by the command line tools productbuild and pkgbuild. The tool you will want to investigate is pkgbuild. This tool eases the creation of packages containing multiple packages and scripts. About Distribution Definition Files talks about the internal file. Boots currently supports Windows & Mac OSX, therefore: On Windows – assumes the file is a.vsix and installs it into all instances of Visual Studio via VSIXInstaller.exe. On Mac OSX – assumes the file is a.pkg and installs it. 1 Add the Mono repository to your system. The package repository hosts the packages you need, add it with the following commands. Note: the packages should work on newer Debian versions too but we only test the ones listed below. Debian 10 (i386, amd64, armhf, armel) sudo apt install apt-transport-https dirmngr sudo apt-key adv -keyserver hkp://keyserver.ubuntu.com:80 -recv-keys.
Welcome to Apple discussions.
On Mac OS X, installation are quiet simple, the .dmg file you can download on that website is the standard disk image on Mac OS X, you open it and it mount a virtual disk on the desktop. Sometimes you will have to agree to a license before the disk actually mounts (it's not the case here).
In the virtual disk you may have one of those two possibilities :
- You can have a .app file or a folder containing the app, in that case (and it's generally written in the window) you just have to drag the folder/app on your hard disk to install it.
- Or you can have a .pkg/.mpkg file, it's an installer package, you just double-click on it to launch the Installer app, you follow the instructions agreeing the licenses, entering your password to install the app and then the install will begin. For the mono project you have that solution. here it will just install the framework Mono.framework into the folder /Library/Frameworks.
After installing you'll should be able to use any Mono compatible applications, well hopefully, but I can't guaranty you anything. I would rather saying that trying to make a C#.NET app to work on a Macintosh is counter-nature if you don't use an actual Windows (using BootCamp or virtualization apps like Parallel or VMWare), especially because Mono didn't port the whole .Net framework (I think it misses WinForms for instance).
However, if you actually need to make that app work on Mac OS X sight than it'll be the only solution.
On Mac OS X, installation are quiet simple, the .dmg file you can download on that website is the standard disk image on Mac OS X, you open it and it mount a virtual disk on the desktop. Sometimes you will have to agree to a license before the disk actually mounts (it's not the case here).
In the virtual disk you may have one of those two possibilities :
- You can have a .app file or a folder containing the app, in that case (and it's generally written in the window) you just have to drag the folder/app on your hard disk to install it.
- Or you can have a .pkg/.mpkg file, it's an installer package, you just double-click on it to launch the Installer app, you follow the instructions agreeing the licenses, entering your password to install the app and then the install will begin. For the mono project you have that solution. here it will just install the framework Mono.framework into the folder /Library/Frameworks.
After installing you'll should be able to use any Mono compatible applications, well hopefully, but I can't guaranty you anything. I would rather saying that trying to make a C#.NET app to work on a Macintosh is counter-nature if you don't use an actual Windows (using BootCamp or virtualization apps like Parallel or VMWare), especially because Mono didn't port the whole .Net framework (I think it misses WinForms for instance).
However, if you actually need to make that app work on Mac OS X sight than it'll be the only solution.
Dec 6, 2007 4:42 AM
If you happen to be faced with a package (.pkg) or meta-package (.mpkg) file and want to inspect its contents before you initiate an install, there's a nifty OS X utility that can dump out the files contained inside for your inspection.
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Application Packages
Still waiting for root device el capitan. Itunes replacement for macos. First, I need to backtrack for a minute.
As OS X users, we're familiar with the fact that applications are actually complex folders in disguise—packages in developer lingo. OS X recognizes application packages and knows how to give them their unique icon. There is a contextual menu item, 'Show Package Contents' that allows one to drill into the guts of an application and view all its resources.
Sow Package Contents on an app.
Right click for contextual menu.
Right click for contextual menu.
Inspecting Installer Packages
One might think, at first, that the OS X command 'Show Package Contents' will work on another package file, an installer that ends in .pkg or .mpkg. That may or may not work depending on how the package file is constructed.
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Note that .mpkg files are meta-packages that may contain .pkg files inside them that may be amendable to Show Package Contents.
However, if Show Package Contents isn't provided as a contextual menu option for either type of installer, don't despair. A different kind of tool is needed to analyze it. In this case, one can use a nifty OS X command line tool called pkgutil. It extracts the contents of the package file into its component pieces and can write it all out to a folder for inspection.
The easiest way to get started is to do a simple expand option and write it out to a named folder. The 'man' page, of course, shows all the options. In the simplest case, the terminal commands would be:
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10 day weather forecast for el capitan state beach. In these examples, the destination folder will be in the same folder as the package file, but one could define a path to somewhere else.
Here's what a dump looks like for one of my .mpkg files.
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Sample dump of a .mpkg file.
In researching this command, I discovered a nice GUI utility called Pacifist (OS X 10.8 or later) that can drill into, amongst others, .dmg and .pkg files. It's $20 shareware, and if one works in the above mode a lot, it could well be worth the investment. But for casual inspection, the pkgutil command is nice to know about.